After an experience in creating 3D Environments for commercial Animatics, entered the Games Industry out of the love I have for it.
Aim to get myself to the calibre of the Best Game Developers of the World; developing some critically acclaimed Games, as well as learning tons of new things on the way.
Specialties: Environment Artist in 3Ds Max, Level Designing. Self Taught and worked professionally in UDK, including Matinee, Kismet and basic Material creation. Worked professionally on Unity3D Engine along with contribution towards Programming in C#.